Computer Graphics

Beam-penetration technique

The beam-penetration technique is an early method used for producing colored displays in CRT (Cathode Ray Tube) monitors. It was commonly applied in random-scan (vector scan) CRT systems before modern raster-scan and flat-panel displays became dominant.

What is Beam-Penetration Technique?

In this method, the screen is coated with multiple layers of phosphor materials (usually two – red and green). The electron beam’s velocity (or energy) is controlled to determine how deep it penetrates into the phosphor coating.

  • Low-energy electrons excite the outer phosphor layer (typically red).

  • High-energy electrons penetrate deeper, exciting the inner phosphor layer (typically green).
    By varying the beam’s energy, intermediate colors (like orange and yellow) can also be produced.

Working Principle

  1. CRT Electron Gun emits an electron beam.

  2. Phosphor Coating has two or more layers (red + green).

  3. Beam Energy Control decides which phosphor layer gets excited.

  4. Resulting Colors range between red, orange, yellow, and green.

Unlike the shadow-mask technique, which uses three separate electron guns for RGB colors, the beam-penetration method relies on penetration depth of a single beam.

Advantages of Beam-Penetration Technique

  • Simpler design than shadow-mask CRTs.

  • Cost-effective for early color display systems.

  • Works well in vector displays where line drawings are more important than full-color realism.

Limitations

  • Limited to 4 distinct colors (red, green, orange, yellow).

  • Poor color resolution and accuracy compared to modern techniques.

  • Not suitable for high-quality images or photographs.

  • Superseded by shadow-mask and flat-panel display technologies.

Applications

  • Early random-scan CRT monitors.

  • Air traffic control systems (for radar visualization).

  • Military and scientific instruments requiring vector graphics.

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