Program for 3D Rotation C and C++ Computer Graphics

Program for 3D Rotation

/* 3D Rotation of a Cube using graphics.h (BGI/WinBGI) */ #include <graphics.h> #include <conio.h> #include <math.h> #include <stdio.h> #define PI 3.14159265 // Projection function (simple perspective projection) void project(int x, int y, int z, int *px, int *py) { int d = 500; // distance from viewer *px = (x * d) / (z + […]

Program for 3D scaling

In computer graphics, 3D scaling is a geometric transformation used to resize objects in three-dimensional space. By applying scaling factors along the x-axis, y-axis, and z-axis, we can enlarge or shrink the size of a 3D object without altering its overall shape. Scaling is one of the most fundamental 3D transformations, along with translation, rotation, […]